![]() I had been developing plugins for Maya and Cinema 4D, but Unreal Engine is a completely different animal. ![]() Matt Workman: The first challenge was learning how a game engine works. The fun part is that I can combine the best of video games like Minecraft Creative and Fortnite Creative with the 3D applications like SketchUp, Cinema 4D, etc.ī&a: What were some of the very specific challenges of implementing different ‘systems’? For example, how do you implement a dolly with track to make it act like that, or how do you incorporate the realistic lights? In video games you use WASD and the Mouse or a Game Pad (we support both) and most children can figure it out in seconds. The simple task of moving a 3D camera around a viewport is not immediately intuitive. I’ve used almost every 3D animation program for previs and all of them have a steep learning curve. While it is technically a game made with Unreal Engine and sold on Steam, it is really an app that uses familiar ‘game mechanics.’ ![]() Matt Workman: My main goal with Cine Tracer is to make it simple to learn and fun to use/play.
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